Taking cues from oft-used user journey or consumer experience mapping, this activity (built in Miro) maps a sportswear user experience. It was applied in user workshops to map the body-sportswear interaction of various consumers with an upper limb impairment or difference. A creative thinking warm-up, this activity helped to think through key interactive touch points with sportswear use. After determining sportswear-related barriers and positive experiences, ideal designs for this consumer group were explored through open idea generation brainstorming.
